Write where you plan to go, when you intend to pass key locations, and who to call if you do not return. Hand a copy to a hut warden or friend. Use Naismith’s Rule, add realistic pauses, and fix a no-drama turnaround time.
Write where you plan to go, when you intend to pass key locations, and who to call if you do not return. Hand a copy to a hut warden or friend. Use Naismith’s Rule, add realistic pauses, and fix a no-drama turnaround time.
Write where you plan to go, when you intend to pass key locations, and who to call if you do not return. Hand a copy to a hut warden or friend. Use Naismith’s Rule, add realistic pauses, and fix a no-drama turnaround time.
All Rights Reserved.